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Jenny
153342.  Sat Mar 03, 2007 4:53 pm Reply with quote

I remember those 'text type' adventure games. I never was any good at them...

 
ikkan
154601.  Wed Mar 07, 2007 12:04 pm Reply with quote

With the text-based games, it was highly trial and error based. Without a view you have no idea if there is anything ahead of you without 'walking' forward. Gives suspense of some sort, I suppose...

 
96aelw
154603.  Wed Mar 07, 2007 12:09 pm Reply with quote

If you're feeling nostalgic for that kind of suspense, I think the H2G2 game (of just such a text based sort) is knocking about on the BBC website somewhere. They've put some pictures with it, but not so as to be actually helpful. I keep getting stuck on Traal.

 
austinallegro
154621.  Wed Mar 07, 2007 1:55 pm Reply with quote

I seem to remember there was some text-adventures with easter eggs in them e.g putting in fart would come up with "You seperate your buttocks and fart luxuriously"

 
Tas
154703.  Wed Mar 07, 2007 5:53 pm Reply with quote

There was an old one on the ZX Spectrum (based loosely on The Hobbit) and if you were captured by the goblins and imprisoned and tried to use the command "BREAK WINDOW" the game would freeze as it thought you were trying to BREAK WIND.

:-)

Tas

 
Izzardesque
154736.  Wed Mar 07, 2007 8:15 pm Reply with quote

The Monty Python text-game was a nightmare. I remember getting beaten to death with an old Commodore 64 (or something) by some guy who jumps out of the bushes. All roads seemed to lead to him.

I also played the Thief one on the Amiga - that had little pull down still pics for certain locations.

 
Sand
154818.  Thu Mar 08, 2007 5:17 am Reply with quote

Izzardesque wrote:
The Monty Python text-game was a nightmare. I remember getting beaten to death with an old Commodore 64 (or something) by some guy who jumps out of the bushes. All roads seemed to lead to him.

I also played the Thief one on the Amiga - that had little pull down still pics for certain locations.


I believe that guy was called Eugene the Peasant and he hit you with a battered Vic 20. Ah, those were the days!

I remember one particularly good innovation on the text-style game, called Redhawk. It was done in the style of a comic book since Redhawk was a superhero. He had to say "Kwah" to swap identities and would collect objects, as usual for that genre, in order to beat enemies (read: puzzles) so, for example, you needed wellies to defeat the villainess with electrical powers. If only Spiderman had it so easy hehe.

 
dr.bob
154820.  Thu Mar 08, 2007 5:18 am Reply with quote

96aelw wrote:
If you're feeling nostalgic for that kind of suspense, I think the H2G2 game (of just such a text based sort) is knocking about on the BBC website somewhere. They've put some pictures with it, but not so as to be actually helpful. I keep getting stuck on Traal.


I believe the trick to getting past the Ravenous Bugblatter Beast is to write your name on the list of people it's eaten. It's such a stupid beast (thinking it can't see you if you can't see it) that it assumes it must have already eaten you and therefore leaves you alone.

 
96aelw
154839.  Thu Mar 08, 2007 5:56 am Reply with quote

Genius! Many thanks, doc.

 
swot
154928.  Thu Mar 08, 2007 8:36 am Reply with quote

Tas wrote:
There was an old one on the ZX Spectrum (based loosely on The Hobbit) and if you were captured by the goblins and imprisoned and tried to use the command "BREAK WINDOW" the game would freeze as it thought you were trying to BREAK WIND.

:-)

Tas


OOh we have one of them. We keep trying to flog it at a car boot but to no avail. It's got loads of games that take about a week to load up. We played them when the sega was broken. We mostly played blockbusters in it but it was really awkward. I knew a lot of the answers but I couldn't spell them so I kept losing.

 
eggshaped
154938.  Thu Mar 08, 2007 8:53 am Reply with quote

 
Archie
154950.  Thu Mar 08, 2007 9:13 am Reply with quote

I like that so much I've just included it in a presentation I'm about to give to senior management.

 
AndyJay1987
155057.  Thu Mar 08, 2007 12:11 pm Reply with quote

Thank god that graphics and gameplay evolving or nobody would care about games, but why is it that such classics as pong are still good fun to play. Its nothing to do with graphic enhancement or how it was made it is just the concept. And that is why games are good they always have a different concept to the last one.

 
Ameena
155059.  Thu Mar 08, 2007 12:21 pm Reply with quote

Personally, it seems to me that graphics are leaving gameplay quality behind somewhat...though I haven't bought/seen a "new" game for a while - mine are mostly a couple of years old, at least. DM rules :D.

 
WordLover
155071.  Thu Mar 08, 2007 12:51 pm Reply with quote

AndyJay1987 wrote:
Thank god that graphics and gameplay evolving or nobody would care about games, but why is it that such classics as pong are still good fun to play.
Some games do not need sophisticated graphics, and are so good that don't need to evolve any further; they have not changed, or have changed little, in centuries. For example, chess, backgammon, go, shogi, xiangqi.

 

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